User talk:Spider

From From Dusk till Jawn
Revision as of 21:23, 25 October 2020 by AdHocAvenger (talk | contribs)
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Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.)

TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES

  • Init:
  • Clarity:
  • Defense:
  • Speed:
  • Armor:
  • Contracts Active:
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Affecting:

June

  • Init: 12
  • Clarity:
  • Defense: 8 (12 against unarmed opponents)
  • Speed: 33
  • Armor:
3/3 Mante, plus:
Gothic Plate Armor, Rating: 5/2, Strength: 4, Defense: 0, Speed: -5, Availability: 5, Coverage: Legs, Torso, Arms
Helmet, Rating: 3/2, Strength: 2, Defense: 0, Speed: 0, Perception: 0, Availability: 5, Coverage: Head
  • Contracts Active:
Nevertread (covers all PCs in the scene except Teagan)
Boon of the Scuttling Spider
Talon & Wing (+10 speed, +3 perception, see in the dark, agg damage)
Seven-League Leap (+10 speed)
Flames of Summer (+2 on all physical rolls)
Vigilance of Ares (+Mantle to Init, can't be surprised)
Flickering Hours (Always have Edge, +3 to Fleet of Foot, Max 3)
  • Equipment: Survival Kit (Superior)
  • Conditions:
  • Spells Affecting:

Glitch

  • Init: 4 (with weapon), 9 (unarmed) [6 base +4 resolve from fae cunning -5 weapon penalty]
  • Clarity: 4
  • Defense: 7
  • Speed: 12
  • Armor: 4/1 (arms/legs/torso), 3/1 (head)
Digital Brigandine (3/0 arms/legs/torso)
Digital Spagenhelm (2/0 head)
Primal Glory (1/1 all)
  • Contracts Active:
Primal Glory (+1/1 magical armor, half damage from electricity)
Fae Cunning (Keep defense against guns and ambushes, add Resolve to Init and Speed)
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment: Ninjato (Sword, 5 damage, 9again, -5 init)
  • Conditions:

Siiiiiiiiiigruuuuuuuun

  • Init: 7
  • Clarity: 8
  • Defense: 16
  • Speed: 12
  • Armor: 8/4
  • Contracts Active: Vigilance of Ares, Fae Cunning, Child of the Hearth
  • Spells Active: Spell (Book, Page) (Potency, Duration)
  • Equipment:
  • Conditions:
  • Spells Affecting: