Changeling/Oaths/Terms

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Oaths have the following building blocks.

Pledge Aspects

A pledge requires all four aspects. Even if one of those aspects has no rating at all, you must include it in your writeup.

  • TASKS are those things which your character promises to do or refrain from doing.
  • BOONS are those benefits bestowed by the Wyrd for your character keeping their word.
  • SANCTIONS are the penalties levied by the Wyrd should your character violate the Oath.
  • DURATION is exactly what it says on the tin: how long does the Oath last?

Each of the above aspects exists in Lesser (usually 1 or -1), Medial (2 or -2), and Greater (3 or -3) values. A valid pledge balances all of its drawbacks and benefits; when the numerical values of all elements are added together, they must equal zero.

A full writeup of most of the basic aspects may be found on p 185 of Changeling: the Lost 1e; these expansions and clarifications, where in conflict with this wiki, defer to this wiki. Custom aspect writeups are possible upon staff approval. The only aspects of 2e Pledgecraft/Expanded Pledgecraft we are utilizing are that we will accept pitches of 2e aspects/benefits for use in this system.

Task Types

The following are Tasks.

Alliances

  • Lesser Alliance (+0) - Also referred to as a peace pact, this does not obligate the parties to aid one another, simply not to hinder or actually harm one another. They aren't obligated to inform the other party of plans to harm them, to come to their aid, or anything of the like, so this task is an exception to the usual -1 for a Lesser Task. It almost never has a boon associated with it because it simply doesn't cost much.
  • Medial Alliance (-2) - The most common sort of alliance, this level requires the Oathbound to assist the other party to the best of their ability, whether offering money, resources, or a willingness to do violence, unless certain types of assistance are specifically delineated or excluded in the pledge text. It never requires a willingness to kill or die, or a willingness to permanently sacrifice Merits, resources, etc. You can't be asked to give up a limb or an eye. Staff is the final arbiter of what may be asked.
  • Greater Alliance (-3) - At this level, nothing is off the table. Allies in a Greater Allegiance must be willing to give their all: to kill, to die, to compromise who they are in preservation of the other. Significantly abrogating the ask in the text of the pledge may cause Staff to downgrade this to a Medial Alliance.

Dreams

  • Dreaming (-2) - This Task permits one or multiple parties to a pledge to enter the dreams of the other by sleeping in the same location; it permits them to bypass the other party's Bastion rating and enter into their dreams. This comes with an obligation to do so at least once per month (or once within the duration of the pledge, if shorter), and do to so when actively asked to do so: to receive the ability to enter another's dreams, you must be willing to guard them.

Endeavors

  • Lesser (-1) - Rarely difficult to accomplish. If it's something repeated, it requires very little time or effort, and if it's a single task the demand is light. Lesser endeavors include keeping a small garden patch free of weeds, or delivering a message or package from one part of town to another.
  • Medial (-2) - Medial endeavors require more time and energy than lesser endeavors, or consist of a task that could result in harm. This could include having to go through dangerous or difficult territory to deliver a message, or some sort of tedious daily chore or ritual.
  • Greater (-3) - Greater endeavors are the sort that could result in death, and take immense time and energy. Guarding an important artifact (or person) could be considered a greater endeavor, as could a long journey around the world.

Ensorcellment

Fealty

Forbiddance

  • Lesser (-1) -
  • Medial (-2) -
  • Greater (-3) -

Boons

The Following are Boon Types: