Werewolf/Approval Procedures/Fetishes

From From Dusk till Jawn
Jump to navigation Jump to search

Please use the below formatting when submitting your Fetish or Talen for approval via the ticket system.

Note: You may enter play with ONE custom Fetish or Talen. All others must be acquired in-game.

House Rule: Fetishes will not grant dice tricks.

Name of Item: What's it called?
Type and Power Rating: Fetish or Talen? How many dots • to •••••? (This is subject to STM oversight.)
Description: What's da fluff?
Effect: What's it do?
Action: If any.
Duration: If any.
Spirit: What spirit is dormant in the Fetish/Talen, or contributed a bit of itself to the Talen? What are the spirit's Ban, Bane, umia, and Influences? What is its Rank?
Acquisition: (Chargen only) How did your character acquire the Fetish/Talen? How did they convince, charm, coerce, cajole, or force the spirit into the item?

Then submit to Werewolf, and be patient!

Activating a Fetish requires spending a point of Essence, or succeeding at a Resolve + Composure roll penalized by the fetish's dot rating.

Approved Fetishes

Bitch's Collar (•)

A fetish often crafted by Iron Masters and Hunter in Darkness that elect to spend time in an Urban Area. It looks like a dog's collar, often decorated with a medal or a ring set in for a leash.

Effect: When the wearer takes their Urhan form, it takes on the physical appearances of a similarly sized dog (Always the same one). It does not affect any statistic of the form.

Action: Reflexive, at the time the shapeshifting occurs.

Duration: Until sunrise.

The Book of Remembrance (••)

The book of remembrance is bound in worn black leather, with only an embossed circle on the cover. Attempts to open it without properly activating the fetish will find only blank pages as if it’s just a fancy journal that has yet to be written in. When properly invoked by one of the people (Uratha or Wolf-Blooded) through either the use of a name, or the words “This story is true” the book will only open to one story.

Effect: The book of Remembrance holds the story of the people, their lives, and their deaths. Far more stories than the book looks like it should be able to hold. When properly invoked, the teller of those stories will find a phantom cast of the person who is the subject of the story juxtaposed over their own features, as if they’re taking part in telling the story of their own life and death. +2 to expression rolls when telling stories from the book.

Action: Reflexive.

Duration: Scene.

Devourer's Maw (•••)

The Devourer's Maw looks a little bit like a set of jagged steel dentures, but is designed to be slotted into the mouth over the wearer's own teeth, where it melds with them until removed.

Effect: Devouring the flesh of a spirit via the Sacred Hunt or taking Essence from a Locus while wearing the Devourer's Maw protects the wearer from corruption or influence from the Essence they receive, treating it as neutral.

Action: Reflexive.

Duration: Scene.

Chernobyl Bubble (•••)

Lodge of Night werewolves make good use of this fetish, which was originally created by a member helping clean up the Wound created in Russia in 1986, a work which has yet to be completed.

Effect: By spending 1 Essence, a Lodge of Night wolf with the Breath Of Air Elemental facet may, instead of Influence (Air), create a 'second skin' of air around herself. This thin bubble is imperceptible by mundane means, though Mages with Forces or Matter (for example) may perceive the air around her moving strangely via active effects. This slender bubble protects the Uratha from all Environmental Tilts involving radiation, airborne poisons or chemicals, or the like. It also keeps her dry in a rainstorm, but other Lodge members witnessing such shenanigans may frown upon such casual use of the Fetish.

Action: Reflexive.

Duration: Scene.

Valiant Star (•••)

Champions are given access to several fetishes once they’ve managed to join this prestigious lodge. This fetish takes the form of a medal or pin of some kind that shows the Champion’s various deeds and acknowledges them with this "star".

Effect: While active this fetish increases the effects of the "Pack Triumphs Together" facet by allowing the Champion to add a number of non-packmates equal to their Honor renown to this facet but this follows the normal rules for doing so.

Action: Reflexive.

Duration: Scene.

Champion's Brand (••• or ••••)

Once an applicant has joined the Lodge of Champions they are given the option to earn their own Champion's Brand Fetish. These fetishes are usually put into something that is easily worn by the Champion such as a belt, necklace, bracelet, chain, etc.

Effect: While active this fetish increases the effects of the "Fearless Hunter" facet by allowing not only packmates that witness the Champion resist a mind-influencing powers or fear ability but those outside of their pack as well. Once resisted by the Champion, both the Champion and their allies gain half this fetish's dot rating, rounded down, as a bonus to resist subsequent uses of the same ability. If taken at rank •••• the Champion alone also achieves an exceptional success against such abilities at 3 successes instead of 5 successes.

For example: If a spirit uses the Awe numina against the Champion and their allies and the Champion succeeds on the contested roll, the Champion's allies also succeed and gain either a +1 or +2 to resist further uses of the "Awe" numina in the same scene. This bonus does not transfer if the spirit decides to use the Dement (or other numina) the next turn. If however, they succeed against the Dement numina the bonus is then also granted to that numina so they would have a +1 or +2 against the Awe and Dement numinas respectively.

Action: Reflexive.

Duration: Scene.

Moon-Haze's Girding (••••)

A type of tattoo design borne upon a Blood Talon's torso and upper arms, usually consisting of runes detailing the bearer's deeds of Glory. Upon activation, the bearer is cloaked in hazy moonlight.

Effect: When used, the Talon activates the Berserker's Might facet of the Gift of Rage once more in a turn. Consequently, if the Talon is in Basu-Im, she may use Berserker's Might once more in a turn at no cost.

Action: Reflexive.

Duration: One turn.

The Seeing Eye (••••)

An innocuous bit of translucent beach glass strung into a leather cord. The glass becomes fully transparent when activated.

Effect: Grants the use of Influence 4 (Information).

Action: Reflexive.

Duration: Scene.

Skin Sheath (• to •••••)

A scar or tattoo fetish with a spirit within, the Skin Sheath can hold a single object of a size up to its dot rating. When it does it changes appearance to mirror the object in question. When empty it becomes a plain circle.

Effect: Upon activation the fetish can either absorb an object up to its rating or size, or release it in a smoky shadow.

Action: Instant to sheathe; reflexive to draw.

Duration: Scene.

Relay (•••••)

This fetish is a simple tattoo of a pigeon behind the ear.

Effect: Relay is largely used as a messenger, relaying information to it’s intended target without regard to range. It bears no language restrictions acting more as a mimic than actually understanding the message it’s relaying. Due to this, it is unable to expand or answer questions, but can bring a response back with it.
In addition, when the fetish isn’t relaying a message, with a successful Wits + Occult roll, it can translate any non-supernatural language its wielder is exposed to, spoken or written, for the duration of the scene.

Action: Reflexive.

Duration: Scene.

Thekhathalim (•••••)

Thekhathalim is a Fetish weapon which appears as a war club and is somewhat known for once being wielded by Askskathim, an Elder Storm Lord.

Effect: When the bearer of Thekhathalim uses it in combat, they may convert any damage dealt (at a maximum of the bearer's Primal Urge) into Essence removed from the target instead (if the target does not have Essence, it instead removes Willpower, and if the target has neither, it has no effect). Then, for each point removed from the target, the bearer gains that much Essence. Essence gained this way cannot go above the maximum Essence pool of the bearer. Additionally, after being activated for the scene, the first successful attack inflicts the Demoralized Condition on the target.

Action: Reflexive.

Duration: Scene.