Sierra Roen/Hooks: Difference between revisions

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| valign="top" width="50%" | '''Prodigal Daughter:''' She went out into the great wide world to do her own thing, and returned after the Wounding of Bancroft.  
| valign="top" width="50%" | '''Prodigal Daughter:''' She went out into the great wide world to do her own thing, and returned after the Wounding of Bancroft. She's still checking up and checking in on all of the people from her past in Philadelphia. Unfortunately, a lot of them are dead. 


'''Rolling Stone:''' She admits she once spent as long as two years in a single place; besides that, she's been a tumbleweed since her Change in 2005.
'''Wanderlust Polyglot:''' She admits she once spent as long as two years in a single place; besides that, she's been a tumbleweed since her Change in 2005, and is conversational in several languages.


'''Shadow Dealer:''' Let's bargain.
'''Shadow Dealer:''' She is preternaturally disposed towards negotiating with spirits -- and when necessary, dealing with them in other ways.


| valign="top" width ="50%"| '''Rite Master and Fetish Crafter:''' She's not too bad at getting the spirits to cooperate, either.  
'''Joints Don't Bend That Way:''' She's safe walking alone, let's leave it at that.


'''Chameleon:''' A dozen places, a dozen faces. She's whoever she needs to be.  
| valign="top" width ="50%"| '''Rite Master and Fetish Crafter:''' She's always looking to learn new Rites, and will exchange like for like, or help someone with a Fetish creation. <br>


'''Sorceress:''' Sierra's ability to command spiritual Influences goes beyond Gifts, and she seems to wield them with ease.</div>
'''You Cannot Hide:''' Sierra is remarkably present in the physical world for a Bone Shadow, with a high affinity for both the ''Hisil'' and the ''Gurihal''. She can listen the wind through the trees and boltholes of the city and de-code it like a cypher, and lesser spirits cow before the terrifying visage of a Firstborn. She is a devastating tracker through both realms, unflagging and relentless once on the Hunt.
 
'''Ephemeral Sorceress:''' Sierra's attunement with the ''Hisil'' is unsettling even for some Uratha; she draws on the powers of the ''hith'' with enough deftness that it would not be hard to mistake her for a mage. Unless she wolfed out. Then it would be easy.
 
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Revision as of 05:39, 19 January 2021

Prodigal Daughter: She went out into the great wide world to do her own thing, and returned after the Wounding of Bancroft. She's still checking up and checking in on all of the people from her past in Philadelphia. Unfortunately, a lot of them are dead.

Wanderlust Polyglot: She admits she once spent as long as two years in a single place; besides that, she's been a tumbleweed since her Change in 2005, and is conversational in several languages.

Shadow Dealer: She is preternaturally disposed towards negotiating with spirits -- and when necessary, dealing with them in other ways.

Joints Don't Bend That Way: She's safe walking alone, let's leave it at that.

Rite Master and Fetish Crafter: She's always looking to learn new Rites, and will exchange like for like, or help someone with a Fetish creation.

You Cannot Hide: Sierra is remarkably present in the physical world for a Bone Shadow, with a high affinity for both the Hisil and the Gurihal. She can listen the wind through the trees and boltholes of the city and de-code it like a cypher, and lesser spirits cow before the terrifying visage of a Firstborn. She is a devastating tracker through both realms, unflagging and relentless once on the Hunt.

Ephemeral Sorceress: Sierra's attunement with the Hisil is unsettling even for some Uratha; she draws on the powers of the hith with enough deftness that it would not be hard to mistake her for a mage. Unless she wolfed out. Then it would be easy.