Werewolf/Rules

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Character Creation

  • You get free dots in Moon Gifts according to your Auspice Renown, a two Facets of Shadow Gifts from your Tribe and Auspice, and one (essentially free) facet of a Wolf Gift.
  • In addition to what's in the book, you may choose a Blood and Bone from the Blood and Bone list, or submit your own using the rules listed on that page.
  • Upon character creation, you are limited to one Renown at 5, and a second Renown at 4, and the rest may be at 3 or below.
  • Wolf-Blooded may take the merits: Supernatural Resistance, Aura Reading, Mind of a Madman, Cursed, and Unseen Sense, Clairvoyance, Laying on Hands, and Medium.

Custom Abilities and Items

Dedicated Locus

  • When taking this merit, you must fill out and submit a Safe Place sheet, and indicate which of the setting Loci you are claiming. If you're originating a new Locus, please indicate its location and resonance.

Gifts

  • The Pure Gift trees from Night Horrors: Shunned by the Moon are permitted: Agony, Blood, Disease, Fervor, and Hunger. These are all considered non-affinity.
  • The Gift of City (non-affinity) and the Gift of Essence are permitted: read them here.

Hunting Natures

  • Hunting Natures are not in use; no drawbacks or benefits of Hunting Nature Conditions are granted.

Packs

Renown

  • Raising Renown in-play must be justified by a commensurate deed. That deed must impress the Spirits more than the deed that constituted the preceding Renown increase. So whatever your character did to go from Purity 2 to Purity 3, you must be more impressive to jump to Purity 4.
  • Again, you are limited to one Renown at 5 upon character creation, and a second at 4.

Rites

  • The Merits Good Time Management and Patient apply to Rites.
  • When you learn a Rite from someone else, you do not have to inherit their dice pool. You may select your own, representing your own spin on the Rite.

Territories

  • Werewolves do not take quarrel with other supernaturals dwelling inside their territory, provided there has been no conflict or action to provoke such.