Werewolf/Theme/Tribes/Hunters in Darkness/Player Roles: Difference between revisions

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==PC Roles==
==PC Roles==
* '''TBD''' - More coming.<br>'''Prerequisites:''' Hunter in Darkness, Purity 5, more. <br>'''Current TBD''':  
* '''Stranger''' - The most dangerous of the Hunters in Darkness have mastered the art of lying hidden in plain sight.<br>'''Prerequisites:''' Hunter in Darkness, Purity 5, more. <br>'''Current Strangers''':  


* '''Far Scout''' - The Far Scouts of the Tribe know the Philadelphia region and its surrounding area intimately well. It's said they could navigate the entirety of the city, from end to end, strewn with new obstacles, with all of their senses denied to them but for the feel of the ground beneath their feet, or paws, and still find their way with ease.<br>'''Prerequisites:''' Hunter in Darkness, Purity 4, more.<br>'''Current Far Scouts''':  
* '''Far Scout''' - The Far Scouts of the Tribe know the Philadelphia region and its surrounding area intimately well. It's said they could navigate the entirety of the city, from end to end, with all of their senses denied to them and still find their way with ease. They have an innately attuned sense of their territory, a necessary attribute when hunting the shartha. When the prey goes to ground and hides, it's the Far Scouts who sniff them out, no matter where they are.<br>'''Prerequisites:''' Hunter in Darkness, Purity 4, more.<br>'''Current Far Scouts''':  


* '''TBD''' - More coming.<br>'''Prerequisites:''' Hunter in Darkness, Purity 3, Stealth 3, Nowhere to Run rite.<br>'''Current TBD''':
* '''Concealed Blade''' - It's the knife you don't see coming that digs the deepest, and no one ever sees the Concealed Blades coming. They are the silent footfalls a few paces behind the prey, the unseen shadow lurking on the rooftops, and they excel, above all things, at using the terrain to their advantage to approach an enemy unseen.<br>'''Prerequisites:''' Hunter in Darkness, Purity 3, Stealth 3, Nowhere to Run rite.<br>'''Current Concealed Blades''':


* '''Ghost''' - If you're not one of the above, you're one of these. More coming.<br>'''Prerequisites:''' Hunter in Darkness, Purity 1. <br>'''Current Ghosts''':
* '''Ghost''' - These Uratha have been accepted to the Tribe by proving themselves worthy with deed or test of mettle.<br>'''Prerequisites:''' Hunter in Darkness, Purity 1. <br>'''Current Ghosts''':


* Wolf-Blooded with the Hikaon-Ur Blood Merit may be accepted to the Tribe as Ghosts.
* Wolf-Blooded with the Hikaon-Ur Blood Merit may be accepted to the Tribe as Ghosts.

Revision as of 09:03, 18 December 2020

These roles are being play-tested and are subject to revision in play.

NPC Roles

  • Tribal Elder - The Tribal Elder's role will always be held by an NPC.
    Current Tribal Elder - Heart-Hunter

PC Roles

  • Stranger - The most dangerous of the Hunters in Darkness have mastered the art of lying hidden in plain sight.
    Prerequisites: Hunter in Darkness, Purity 5, more.
    Current Strangers:
  • Far Scout - The Far Scouts of the Tribe know the Philadelphia region and its surrounding area intimately well. It's said they could navigate the entirety of the city, from end to end, with all of their senses denied to them and still find their way with ease. They have an innately attuned sense of their territory, a necessary attribute when hunting the shartha. When the prey goes to ground and hides, it's the Far Scouts who sniff them out, no matter where they are.
    Prerequisites: Hunter in Darkness, Purity 4, more.
    Current Far Scouts:
  • Concealed Blade - It's the knife you don't see coming that digs the deepest, and no one ever sees the Concealed Blades coming. They are the silent footfalls a few paces behind the prey, the unseen shadow lurking on the rooftops, and they excel, above all things, at using the terrain to their advantage to approach an enemy unseen.
    Prerequisites: Hunter in Darkness, Purity 3, Stealth 3, Nowhere to Run rite.
    Current Concealed Blades:
  • Ghost - These Uratha have been accepted to the Tribe by proving themselves worthy with deed or test of mettle.
    Prerequisites: Hunter in Darkness, Purity 1.
    Current Ghosts:
  • Wolf-Blooded with the Hikaon-Ur Blood Merit may be accepted to the Tribe as Ghosts.