Werewolf/Theme/Tribes/Hunters in Darkness/Player Roles

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These roles are being play-tested and are subject to revision in play.

NPC Roles

  • Tribal Elder - The Tribal Elder's role will always be held by an NPC.
    Current Tribal Elder - Heart-Hunter

PC Roles

  • Stranger - The most dangerous of the Hunters in Darkness have mastered the art of lying hidden in plain sight.
    Prerequisites: Hunter in Darkness, Purity 5, Lore of the Land facet (Knowledge), Untouchable, Anonymity 3.
    Current Strangers: Thin Air
  • Far Scout - The Far Scouts of the Tribe know the Philadelphia region and its surrounding area intimately well. It's said they could navigate the entirety of the city, from end to end, with all of their senses denied to them and still find their way with ease. They have an innately attuned sense of their territory, a necessary attribute when hunting the shartha. When the prey goes to ground and hides, it's the Far Scouts who sniff them out, no matter where they are.
    Prerequisites: Hunter in Darkness, Purity 4, Streetwise 3, Survival 3, Tireless Prey (Hunting), .
    Current Far Scouts: Eva Camacho
  • Concealed Blade - It's the knife you don't see coming that digs the deepest, and no one ever sees the Concealed Blades coming. They are the silent footfalls a few paces behind the prey, the unseen shadow lurking on the rooftops, and they excel, above all things, at using the terrain to their advantage to approach an enemy unseen.
    Prerequisites: Hunter in Darkness, Purity 3, Stealth 3, Nowhere to Run Merit, Covert Operative.
    Current Concealed Blades: Tony Lorenzo
  • Ghost - These Uratha have been accepted to the Tribe by proving themselves worthy with deed or test of mettle.
    Prerequisites: Hunter in Darkness, Purity 1.
    Current Ghosts: Elijah Johnston Salome Perez
  • Wolf-Blooded with the Hikaon-Ur Blood Merit may be accepted to the Tribe as Ghosts.