Vampire/Rules

From From Dusk till Jawn
Revision as of 22:59, 6 April 2020 by Spider (talk | contribs)
Jump to navigation Jump to search

Character Creation

See our page on Joining Vampire.

Coils of the Dragon

Coil of Zirnitra is not in use here.

Covenants

Vampires can only be a member of one covenant. The merits Casual User, Chorister, One Foot in the Door, Laity, and Independent Study are not in use.

Crossover

  • Rigid Mask is a weirdly-written merit, and does not specify that an active power is required in order to trigger the Clash of Wills. It's also the only merit we could find in either book which specifies a Clash of Wills in the contexts of a merit as opposed to a Contract and/or Discipline. However, the Clash of Wills section on p126 of CtL 2.0 makes it clear that all Clashes of Wills happen when powers come into conflict. Therefore, without Auspex or other supernatural powers active, the Clash of Wills simply doesn't happen. Some other merits, such as Acute Senses, may come into play if a Lost is affected by a Changeling's strengthened Mask or a Vampire wishes to see through their attempts at emotional deception.

Custom Content

Disciplines

Learning Disciplines

This is a reminder, not a house rule, but learning a clan's unique discipline if it's not your Clan or Bloodline discipline requires a teacher who has that discipline already and drinking at least a point of their vitae, with everything that comes along with that.

This means that if you're starting play with any such Disciplines, you're probably also starting play with vitae addiction and the associated persistent Addicted condition.

Nightmare

  • The illusions caused by Nightmare 1 are not sufficient to cause a Clarity check in Lost. The fact that there is no resistance roll and the fact that Blood & Smoke was written literally years before 2.0 Lost means this requires a bit of handwavium for balance purposes. You can't induce Clarity damage in Lost with illusions that have no resistance roll.

Protean 3, Beast's Skin

While being in animal forms does permit you to activate disciplines as normal, if they require you to do something else that the animal form can't normally do (like if you're a dog and trying to use Dominate) you can't do other things that the animal form can't normally do.

Thousand Years of Night

Content from Thousand Years of Night is allowed for PC usage on a case-by-case basis, and only for characters with an age greater than 200 years and an accumulated XP total of at least 60. Please note that the purchase of ANY stat that has being an Elder as a prerequisite also means adopting the Elder Bane for your Clan. Approved stats will be listed here (none currently)